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3d-material - Author physically valid PBR materials in Blender

Creates and validates Blender PBR materials, imports texture maps, configures normal maps, bakes maps, layers shaders, and prepares ORM exports.

Tags

Updated: 2026-10-16
BlenderPBRmaterialsPrincipled BSDFtexture bakingnormal mapsshader layeringORM export

Capabilities

Create Principled BSDF materialsSet physically valid parametersImport texture mapsConfigure texture color spaces

Typical Inputs

Blender materialUV-prepared meshTexture maps

Typical Outputs

Configured Blender materialImported texture connectionsBaked normal map

What this skill does

  • Create Principled BSDF materials
  • Set physically valid parameters
  • Import texture maps
  • Configure texture color spaces
  • Build normal map chains
  • Bake high-to-low normals
  • Configure cage baking
  • Layer materials with Mix Shaders
  • Create procedural material masks
  • Pack ORM texture maps
  • Validate material quality gates

Inputs

  • Blender material
  • UV-prepared mesh
  • Texture maps
  • High-poly mesh
  • Low-poly mesh
  • Bake target image
  • Cage object
  • Target engine
  • Normal map convention

Outputs

  • Configured Blender material
  • Imported texture connections
  • Baked normal map
  • Layered shader graph
  • Packed ORM map
  • Material export assets
  • Material validation state

Requirements

  • Blender
  • Cycles render engine
  • Foundations color-space table
  • Foundations PBR ranges
  • Applied mesh transforms
  • Non-overlapping UV islands
  • UV seams on hard edges
  • Known target normal convention

Source

  • Spec: SKILL.md

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