3d-material - Author physically valid PBR materials in Blender
Creates and validates Blender PBR materials, imports texture maps, configures normal maps, bakes maps, layers shaders, and prepares ORM exports.
Tags
Updated: 2026-10-16Capabilities
Typical Inputs
What this skill does
- Create Principled BSDF materials
- Set physically valid parameters
- Import texture maps
- Configure texture color spaces
- Build normal map chains
- Bake high-to-low normals
- Configure cage baking
- Layer materials with Mix Shaders
- Create procedural material masks
- Pack ORM texture maps
- Validate material quality gates
Inputs
- Blender material
- UV-prepared mesh
- Texture maps
- High-poly mesh
- Low-poly mesh
- Bake target image
- Cage object
- Target engine
- Normal map convention
Outputs
- Configured Blender material
- Imported texture connections
- Baked normal map
- Layered shader graph
- Packed ORM map
- Material export assets
- Material validation state
Requirements
- Blender
- Cycles render engine
- Foundations color-space table
- Foundations PBR ranges
- Applied mesh transforms
- Non-overlapping UV islands
- UV seams on hard edges
- Known target normal convention
