agent-session-world - Turn coding-agent sessions into a living 3D world
Build a 3D world where coding-agent threads become inhabitants, projects become territories, and session activity drives visible behavior.
Tags
Updated: 2026-09-30Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Map sessions to inhabitants
- Map projects to territories
- Derive thread activity states
- Persist stable territory layouts
- Instance animated crowds
- Grow structures with workload
- Provide weighted camera controls
- Render day and night lighting
- Apply PBR and image lighting
- Support click-to-interact behavior
Inputs
- User world concept
- Coding-agent session data
- Project or repository data
- 3D models and textures
- Persisted territory layout
Outputs
- Interactive 3D world
- Animated session inhabitants
- Project territories
- Visible activity states
- Persistent spatial arrangement
- Camera and lighting behavior
Requirements
- 3D rendering environment
- Access to session state on disk
- Access to project data
- PBR and image-based lighting support
