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animations - Create and control Phaser 4 sprite animations

Create, play, pause, chain, and monitor sprite animations from spritesheets and texture atlases in Phaser 4.

Tags

Updated: 2026-10-03

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Create global animations
  • Create local animations
  • Generate numeric frames
  • Generate named frames
  • Play sprite animations
  • Pause and resume playback
  • Stop animations conditionally
  • Chain animations
  • Reverse playback direction
  • Handle animation events
  • Handle frame callbacks
  • Export and import JSON

Inputs

  • Spritesheet assets
  • Texture atlas assets
  • Animation configuration
  • Sprite game objects
  • Animation event handlers

Outputs

  • Playing sprite animations
  • Animation state changes
  • Animation events
  • Animation callback invocations
  • Animation JSON data

Requirements

  • Phaser 4 runtime
  • Loaded spritesheet or atlas assets

Source

  • Spec: SKILL.md
Phaser 4
sprite animation
spritesheet
texture atlas
AnimationManager
AnimationState
Create global animations
Create local animations
Generate numeric frames
Generate named frames
Spritesheet assets
Texture atlas assets
Animation configuration
Playing sprite animations
Animation state changes
Animation events