asset-nuevo-skyrim - Create equippable new assets for Skyrim SE
Creates new equippable Skyrim SE assets from Blender modeling through NIF export, collision setup, and plugin records.
Tags
Updated: 2026-10-16Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Measure vanilla assets
- Measure anchor nodes
- Model in anchor space
- Export NIF files
- Add Havok collision
- Verify written NIFs
- Create ARMO and ARMA records
- Inspect plugin records
- Repair plugin records
- Convert plugins to ESL
- Patch binary NIF data
- Render equipped assets
Inputs
- Blender model
- ESP or ESL plugin
- Skyrim.esm
- Extracted vanilla NIFs
- Skeleton NIF
- Vanilla equivalent asset
Outputs
- Anchored NIF file
- NIF collision data
- Plugin with ARMO and ARMA records
- Plugin with WEAP records
- DDS textures
- Pose render PNG
- Step report JSON files
Requirements
- Blender 4.4
- PyNifly io_scene_nifly
- Python 3.11 or 3.12
- Python standard library
- texconv
- Skyrim SE vanilla assets
