audio-system - Implement audio systems in Godot
Implement Godot 4.3+ audio buses, playback, spatial audio, music management, SFX pooling, and dynamic mixing.
Tags
Updated: 2026-09-29Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Configure audio buses
- Play music and SFX
- Implement spatial audio
- Manage music crossfades
- Pool sound-effect players
- Apply bus effects
- Integrate audio settings
Inputs
- Audio assets
- Audio bus configuration
- Scene audio nodes
- Volume settings
- Listener and source positions
Outputs
- Audio playback
- Volume changes
- Audio effect changes
- Spatial sound changes
- Music crossfades
- Pooled SFX playback
Requirements
- Godot 4.3+
- Godot project
