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audio-system - Implement audio systems in Godot

Implement Godot 4.3+ audio buses, playback, spatial audio, music management, SFX pooling, and dynamic mixing.

Tags

Updated: 2026-09-29

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Configure audio buses
  • Play music and SFX
  • Implement spatial audio
  • Manage music crossfades
  • Pool sound-effect players
  • Apply bus effects
  • Integrate audio settings

Inputs

  • Audio assets
  • Audio bus configuration
  • Scene audio nodes
  • Volume settings
  • Listener and source positions

Outputs

  • Audio playback
  • Volume changes
  • Audio effect changes
  • Spatial sound changes
  • Music crossfades
  • Pooled SFX playback

Requirements

  • Godot 4.3+
  • Godot project

Source

  • Spec: SKILL.md
Godot
audio
audio buses
spatial audio
music management
SFX pooling
dynamic mixing
Configure audio buses
Play music and SFX
Implement spatial audio
Manage music crossfades
Audio assets
Audio bus configuration
Scene audio nodes
Audio playback
Volume changes
Audio effect changes