create-architecture - Create a complete game architecture blueprint
Guides the creation of a game architecture document from approved GDDs, system indexes, ADRs, and engine references before implementation begins.
Tags
Updated: 2026-09-29Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Load project context
- Extract technical requirements
- Map system layers
- Define module ownership
- Model data flows
- Specify API boundaries
- Audit architecture decisions
- Check requirement traceability
- Write architecture documentation
- Review architecture feasibility
- Update session state
Inputs
- Focus area
- Review mode
- Engine reference files
- Approved GDD documents
- Systems index
- Technical preferences
- Existing architecture files
- User approvals
Outputs
- Architecture blueprint
- Knowledge gap list
- System hierarchy map
- Module ownership map
- Data flow definitions
- API boundary contracts
- ADR audit
- Missing ADR list
- Architecture review results
- Architecture document
- Session state update
Requirements
- Configured target engine
- Accessible project files
- Read and write permissions
- Interactive user confirmation
- Technical director agent
- Task subagent support
