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feel-pass - Assess whether gameplay mechanics feel responsive and alive

Evaluates a playable prototype or build for responsiveness, impact, rhythm, feedback chains, and dead time.

Tags

Updated: 2026-10-16

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Evaluate mechanic responsiveness
  • Assess gameplay impact
  • Analyze gameplay rhythm
  • Trace feedback chains
  • Identify dead time
  • Flag lifeless mechanics

Inputs

  • Playable build
  • Detailed gameplay video
  • Prior project artifacts

Outputs

  • Gameplay feel findings
  • Review recommendations
  • Shared review artifact
  • Completion status

Requirements

    Source

    • Spec: SKILL.md

    ClawIndex

    OpenClaw Skills & Use Case Index

    ClawIndex is an ecosystem-driven index of OpenClaw skills and real-world use cases.

    Index

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    © 2026 ClawIndex All Rights Reserved.
    gameplay review
    game feel
    responsiveness
    playtesting
    feedback systems
    Evaluate mechanic responsiveness
    Assess gameplay impact
    Analyze gameplay rhythm
    Trace feedback chains
    Playable build
    Detailed gameplay video
    Prior project artifacts
    Gameplay feel findings
    Review recommendations
    Shared review artifact