feel-pass - Assess whether gameplay mechanics feel responsive and alive
Evaluates a playable prototype or build for responsiveness, impact, rhythm, feedback chains, and dead time.
Tags
Updated: 2026-10-16Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Evaluate mechanic responsiveness
- Assess gameplay impact
- Analyze gameplay rhythm
- Trace feedback chains
- Identify dead time
- Flag lifeless mechanics
Inputs
- Playable build
- Detailed gameplay video
- Prior project artifacts
Outputs
- Gameplay feel findings
- Review recommendations
- Shared review artifact
- Completion status
