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godot-2d-physics - Godot 2D Physics Collision and Query Patterns

Provides Godot 2D physics patterns for collision layers and masks, Area2D triggers, raycasting, direct queries, movement, and performance-sensitive physics.

Tags

Updated: 2026-10-05

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Configure collision layers and masks
  • Implement Area2D triggers
  • Build raycast systems
  • Query physics space directly
  • Apply collision-aware movement
  • Manage rigid-body state safely
  • Optimize large physics simulations
  • Handle high-speed collision detection

Inputs

  • Godot 2D project
  • Physics behavior requirements
  • Collision configuration
  • Applicable reference script

Outputs

  • Collision configuration code
  • Trigger and raycast logic
  • Physics query implementations
  • Movement and rigid-body logic
  • Physics performance patterns

Requirements

  • Godot 4.7
  • GDScript support

Source

  • Spec: SKILL.md

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Godot
2D physics
collision detection
raycasting
Area2D
PhysicsServer2D
Configure collision layers and masks
Implement Area2D triggers
Build raycast systems
Query physics space directly
Godot 2D project
Physics behavior requirements
Collision configuration
Collision configuration code
Trigger and raycast logic
Physics query implementations