godot-2d-physics - Godot 2D Physics Collision and Query Patterns
Provides Godot 2D physics patterns for collision layers and masks, Area2D triggers, raycasting, direct queries, movement, and performance-sensitive physics.
Tags
Updated: 2026-10-05Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Configure collision layers and masks
- Implement Area2D triggers
- Build raycast systems
- Query physics space directly
- Apply collision-aware movement
- Manage rigid-body state safely
- Optimize large physics simulations
- Handle high-speed collision detection
Inputs
- Godot 2D project
- Physics behavior requirements
- Collision configuration
- Applicable reference script
Outputs
- Collision configuration code
- Trigger and raycast logic
- Physics query implementations
- Movement and rigid-body logic
- Physics performance patterns
Requirements
- Godot 4.7
- GDScript support
