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godot-animation-player - Build Godot AnimationPlayer timelines

Provides patterns for Godot AnimationPlayer tracks, root motion, callbacks, procedural animation, synchronization, and RESET states.

Tags

Updated: 2026-09-30

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Create value tracks
  • Configure method tracks
  • Synchronize audio tracks
  • Extract Bezier values
  • Extract root motion
  • Queue animation sequences
  • Configure blend times
  • Generate procedural animations
  • Create RESET tracks
  • Optimize call modes
  • Swap animation libraries
  • Cull inactive players

Inputs

  • AnimationPlayer nodes
  • Animation definitions
  • Animated node properties
  • Root motion tracks
  • Audio streams
  • Shader uniforms
  • Animation libraries
  • Scene node paths

Outputs

  • Configured animation tracks
  • Playing animation sequences
  • Blended animation transitions
  • Extracted motion transforms
  • Synchronized audio playback
  • Reset property states
  • Updated animation libraries

Requirements

  • Godot engine
  • GDScript support
  • AnimationPlayer access
  • Relevant skill scripts

Source

  • Spec: SKILL.md

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Godot
AnimationPlayer
Keyframe animation
Root motion
Cutscenes
UI transitions
Procedural animation
Create value tracks
Configure method tracks
Synchronize audio tracks
Extract Bezier values
AnimationPlayer nodes
Animation definitions
Animated node properties
Configured animation tracks
Playing animation sequences
Blended animation transitions