godot-animation-player - Build Godot AnimationPlayer timelines
Provides patterns for Godot AnimationPlayer tracks, root motion, callbacks, procedural animation, synchronization, and RESET states.
Tags
Updated: 2026-09-30Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Create value tracks
- Configure method tracks
- Synchronize audio tracks
- Extract Bezier values
- Extract root motion
- Queue animation sequences
- Configure blend times
- Generate procedural animations
- Create RESET tracks
- Optimize call modes
- Swap animation libraries
- Cull inactive players
Inputs
- AnimationPlayer nodes
- Animation definitions
- Animated node properties
- Root motion tracks
- Audio streams
- Shader uniforms
- Animation libraries
- Scene node paths
Outputs
- Configured animation tracks
- Playing animation sequences
- Blended animation transitions
- Extracted motion transforms
- Synchronized audio playback
- Reset property states
- Updated animation libraries
Requirements
- Godot engine
- GDScript support
- AnimationPlayer access
- Relevant skill scripts
