godot-csharp-standards - Godot and C# Coding Standards
Coding standards covering layer dependencies, SOLID principles, and Godot scene, signal, and autoload rules for C# and scene files.
Tags
Updated: 2026-09-18Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Enforce architectural layer dependencies
- Define code naming conventions
- Prohibit magic numbers in code
- Guide SOLID principles implementation
- Define Godot node reference rules
Inputs
- C# source files
- Godot scene files
Outputs
- Compliant C# source code
- Compliant Godot scene files
Requirements
- Godot 4.x with .NET
- C# runtime environment
