godot-remote-executor - Execute GDScript in a Running Godot Editor
Execute GDScript remotely in a running Godot editor through the Hastur broker-server HTTP API.
Tags
Updated: 2026-10-03Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Discover connected Godot editors
- Read GDScript references
- Execute GDScript remotely
- Target specific editors
- Report execution errors
- Check Godot API errors
Inputs
- Bearer authentication token
- Broker-server base URL
- GDScript code
- Editor target selector
- Connected Godot editor
Outputs
- Execution result messages
- Compilation and runtime errors
- Godot project state changes
Requirements
- Running Hastur broker-server
- Bearer authentication access
- Running Godot editor
- Enabled Hastur Executor plugin
- GDScript reference files
