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godot-remote-executor - Execute GDScript in a Running Godot Editor

Execute GDScript remotely in a running Godot editor through the Hastur broker-server HTTP API.

Tags

Updated: 2026-10-03

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Discover connected Godot editors
  • Read GDScript references
  • Execute GDScript remotely
  • Target specific editors
  • Report execution errors
  • Check Godot API errors

Inputs

  • Bearer authentication token
  • Broker-server base URL
  • GDScript code
  • Editor target selector
  • Connected Godot editor

Outputs

  • Execution result messages
  • Compilation and runtime errors
  • Godot project state changes

Requirements

  • Running Hastur broker-server
  • Bearer authentication access
  • Running Godot editor
  • Enabled Hastur Executor plugin
  • GDScript reference files

Source

  • Spec: SKILL.md
Godot
GDScript
remote execution
editor automation
HTTP API
Hastur
Discover connected Godot editors
Read GDScript references
Execute GDScript remotely
Target specific editors
Bearer authentication token
Broker-server base URL
GDScript code
Execution result messages
Compilation and runtime errors
Godot project state changes