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hexmap-core - HexMapV2 renderer architecture foundation

Provides the required foundation for HexMapV2 Three.js renderer work, including architecture, coordinates, layers, zoom, coastline clipping, and configuration.

Tags

Updated: 2026-10-04

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Explain renderer architecture
  • Define hex coordinate systems
  • Describe render layer ordering
  • Specify zoom visibility rules
  • Guide coastline stencil clipping
  • Document configuration constants
  • Identify performance considerations

Inputs

  • Docs/canon/hex-map.md
  • HexMapV2 source files
  • Hex map implementation changes

Outputs

  • Architecture guidance
  • Implementation constraints
  • Renderer design references

Requirements

  • Access to the HexMapV2 codebase
  • Access to the Canon page
  • Raw Three.js
  • d3-zoom
  • React
  • TypeScript

Source

  • Spec: SKILL.md

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hex map
Three.js
WebGL
hex renderer
coordinate systems
render layers
zoom
stencil
Explain renderer architecture
Define hex coordinate systems
Describe render layer ordering
Specify zoom visibility rules
Docs/canon/hex-map.md
HexMapV2 source files
Hex map implementation changes
Architecture guidance
Implementation constraints
Renderer design references