hexmap-core - HexMapV2 renderer architecture foundation
Provides the required foundation for HexMapV2 Three.js renderer work, including architecture, coordinates, layers, zoom, coastline clipping, and configuration.
Tags
Updated: 2026-10-04Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Explain renderer architecture
- Define hex coordinate systems
- Describe render layer ordering
- Specify zoom visibility rules
- Guide coastline stencil clipping
- Document configuration constants
- Identify performance considerations
Inputs
- Docs/canon/hex-map.md
- HexMapV2 source files
- Hex map implementation changes
Outputs
- Architecture guidance
- Implementation constraints
- Renderer design references
Requirements
- Access to the HexMapV2 codebase
- Access to the Canon page
- Raw Three.js
- d3-zoom
- React
- TypeScript
