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input - Isometric game input and terrain-aware picking

Handles touch, pointer, keyboard, camera gestures, terrain-aware tile coordinates, tick-based actions, and sorted object picking in an isometric game.

Tags

Updated: 2026-10-03

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Bind input sources
  • Convert screen coordinates
  • Resolve terrain coordinates
  • Dispatch actions on ticks
  • Control camera gestures
  • Pick sorted objects
  • Update terrain declaration

Inputs

  • HTML canvas element
  • Camera
  • Simulation loop
  • Terrain heightfield
  • Maximum terrain height
  • Action bindings
  • Pointer and keyboard gestures
  • Renderable object frame
  • Depth sorter

Outputs

  • Action events
  • Resolved tile coordinates
  • Ground-status flags
  • Camera pan and zoom
  • Picked object result

Requirements

  • Browser canvas environment
  • Simulation tick callbacks
  • Simulation render callbacks

Source

  • Spec: SKILL.md

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input handling
isometric games
touch gestures
camera control
terrain picking
simulation ticks
Bind input sources
Convert screen coordinates
Resolve terrain coordinates
Dispatch actions on ticks
HTML canvas element
Camera
Simulation loop
Action events
Resolved tile coordinates
Ground-status flags