input - Isometric game input and terrain-aware picking
Handles touch, pointer, keyboard, camera gestures, terrain-aware tile coordinates, tick-based actions, and sorted object picking in an isometric game.
Tags
Updated: 2026-10-03Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Bind input sources
- Convert screen coordinates
- Resolve terrain coordinates
- Dispatch actions on ticks
- Control camera gestures
- Pick sorted objects
- Update terrain declaration
Inputs
- HTML canvas element
- Camera
- Simulation loop
- Terrain heightfield
- Maximum terrain height
- Action bindings
- Pointer and keyboard gestures
- Renderable object frame
- Depth sorter
Outputs
- Action events
- Resolved tile coordinates
- Ground-status flags
- Camera pan and zoom
- Picked object result
Requirements
- Browser canvas environment
- Simulation tick callbacks
- Simulation render callbacks
