★ 4 · Updated 2026-09-20
Provides expertise in Rust 1.75+ async patterns, type system features, memory safety, and production systems programming.
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★ 4 · Updated 2026-09-20
Provides expertise in Rust 1.75+ async patterns, type system features, memory safety, and production systems programming.
★ 1 · Updated 2026-09-13
Provides Rust patterns for workspace structure, Tokio async tasks, error handling, unsafe guidelines, FFI, embedded development, testing, and profiling.
★ 2 · Updated 2026-03-20
Security auditing for Rust/WebAssembly applications, identifying vulnerabilities and reviewing unsafe code
★ 1 · Updated 2026-03-20
Security auditing for Rust/WebAssembly applications identifying vulnerabilities and reviewing unsafe code
★ 2 · Updated 2026-03-20
Security auditing for Rust and WebAssembly applications
★ 26 · Updated 2026-03-20
Guide for running unit tests, integration tests, benchmarks, and load tests for Ordo project
★ 18 · Updated 2026-03-20
Model checker proving Rust code properties for all possible inputs using symbolic execution.
★ 18 · Updated 2026-03-09
Identifies and explains Rust anti-patterns and common mistakes in code.
★ 0 · Updated 2026-03-09
Game engine using Entity Component System architecture for game development
★ 2 · Updated 2026-03-09
Build games using Bevy's Entity Component System architecture
★ 602 · Updated 2026-03-09
Parse command-line arguments with derive macros for Rust applications
★ 18 · Updated 2026-02-24
Create desktop applications using GPUI, a GPU-accelerated UI framework for Rust
★ 18 · Updated 2026-02-24
Review Rust code focusing on error handling, safety, and idiomatic patterns
★ 602 · Updated 2026-02-24
Reviews Rust code for error handling, safety, and adherence to idiomatic patterns.
★ 602 · Updated 2026-02-14
Combines error handling, testing, and logging patterns for Rust development.