libgdx-particles - Build and debug libGDX particle effects
Provides reference guidance for 2D and 3D libGDX particle systems, including loading, lifecycle, pooling, blending, and debugging.
Tags
Updated: 2026-09-30Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Load particle effects
- Update and draw particles
- Configure particle emitters
- Scale particle effects
- Pool reusable effects
- Integrate AssetManager loading
- Manage blend functions
- Debug particle lifecycle issues
- Use 3D particle systems
Inputs
- libGDX Java or Kotlin code
- Particle effect files
- Particle image directories
- Texture atlases
- AssetManager instances
- Emitter configuration
- Frame delta time
Outputs
- Rendered particle effects
- Updated particle state
- Loaded particle assets
- Pooled effect lifecycle changes
- Blend state changes
Requirements
- libGDX project
- Java or Kotlin support
- Graphics rendering context
