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libgdx-particles - Build and debug libGDX particle effects

Provides reference guidance for 2D and 3D libGDX particle systems, including loading, lifecycle, pooling, blending, and debugging.

Tags

Updated: 2026-09-30

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Load particle effects
  • Update and draw particles
  • Configure particle emitters
  • Scale particle effects
  • Pool reusable effects
  • Integrate AssetManager loading
  • Manage blend functions
  • Debug particle lifecycle issues
  • Use 3D particle systems

Inputs

  • libGDX Java or Kotlin code
  • Particle effect files
  • Particle image directories
  • Texture atlases
  • AssetManager instances
  • Emitter configuration
  • Frame delta time

Outputs

  • Rendered particle effects
  • Updated particle state
  • Loaded particle assets
  • Pooled effect lifecycle changes
  • Blend state changes

Requirements

  • libGDX project
  • Java or Kotlin support
  • Graphics rendering context

Source

  • Spec: SKILL.md

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libGDX
particles
Java
Kotlin
2D graphics
3D graphics
AssetManager
TextureAtlas
object pooling
blending
debugging
Load particle effects
Update and draw particles
Configure particle emitters
Scale particle effects
libGDX Java or Kotlin code
Particle effect files
Particle image directories
Rendered particle effects
Updated particle state
Loaded particle assets