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multiplayer-sync - Synchronize multiplayer scene state

Synchronizes Decentraland scene state and supports ephemeral player communication using CRDT networking, syncEntity, and MessageBus.

Tags

Updated: 2026-10-07

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Synchronize shared entity state
  • Broadcast ephemeral scene events
  • Define custom synced components
  • Identify connected players
  • Select networking strategies

Inputs

  • Scene entities
  • Component identifiers
  • Sync identifiers
  • Custom component schemas
  • Player identity data
  • Networking strategy

Outputs

  • Synchronized scene state
  • Broadcast player events
  • Updated entity components
  • Player identity information

Requirements

  • Decentraland SDK7
  • QuickJS sandbox
  • CRDT networking support
  • No Node.js APIs

Source

  • Spec: SKILL.md
Decentraland
multiplayer
CRDT
scene synchronization
MessageBus
syncEntity
Synchronize shared entity state
Broadcast ephemeral scene events
Define custom synced components
Identify connected players
Scene entities
Component identifiers
Sync identifiers
Synchronized scene state
Broadcast player events
Updated entity components