multiplayer-sync - Synchronize multiplayer scene state
Synchronizes Decentraland scene state and supports ephemeral player communication using CRDT networking, syncEntity, and MessageBus.
Tags
Updated: 2026-10-07Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Synchronize shared entity state
- Broadcast ephemeral scene events
- Define custom synced components
- Identify connected players
- Select networking strategies
Inputs
- Scene entities
- Component identifiers
- Sync identifiers
- Custom component schemas
- Player identity data
- Networking strategy
Outputs
- Synchronized scene state
- Broadcast player events
- Updated entity components
- Player identity information
Requirements
- Decentraland SDK7
- QuickJS sandbox
- CRDT networking support
- No Node.js APIs
