phaser-events-system - Manage Phaser 4 events and listeners
Use Phaser 4 EventEmitters to register, emit, remove, and coordinate scene, game, input, and custom events.
Tags
Updated: 2026-10-16Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Register persistent listeners
- Register one-time listeners
- Remove event listeners
- Emit custom events
- Use named event constants
- Coordinate scene communication
- Handle lifecycle events
- Inspect registered listeners
Inputs
- Event names or constants
- Listener callback functions
- Event payload arguments
- EventEmitter instances
Outputs
- Registered event listeners
- Listener callback invocations
- Emitted event notifications
- Updated listener state
Requirements
- Phaser 4 runtime
- eventemitter3-based EventEmitter support
