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realtime-multiplayer - Real-Time Multiplayer Game Networking

Build real-time multiplayer games using WebSockets and Socket.io with state synchronization

Tags

Updated: 2026-06-30

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • create WebSocket connection
  • join game room
  • broadcast event
  • send message
  • receive event
  • handle disconnection
  • reconnect to game
  • sync game state
  • send delta update
  • request full sync
  • validate game action
  • process action
  • apply optimistic update
  • track player presence
  • manage turn timer
  • enforce rate limit

Inputs

  • Game ID
  • Player ID
  • Server URL
  • WebSocket server
  • Game state
  • Game action
  • Reconnection settings
  • Turn timer duration
  • Rate limit rules
  • Room configuration

Outputs

  • State sync message
  • State update message
  • Action result
  • Error message
  • Presence update
  • Turn timer event
  • Reconnection status
  • Network event
  • Game state
  • Version vector

Requirements

  • WebSocket support
  • Socket.io server
  • Node.js runtime
  • Network connectivity
  • CORS configuration
  • Rate limiting

Source

  • Spec: SKILL.md

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websockets
real-time
multiplayer
socket.io
games
networking
create WebSocket connection
join game room
broadcast event
send message
Game ID
Player ID
Server URL
State sync message
State update message
Action result