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server - Server state machine pattern for long-running components

Standard server lifecycle state machine pattern with atomic state reads and idempotent stop

Tags

Updated: 2026-05-28
serverstate machinelifecycleatomicidempotent

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • create server
  • start server
  • stop server
  • read state
  • transition state

Inputs

  • config
  • context

Outputs

  • error
  • state change

Requirements

  • Go runtime
  • sync primitives

Source

  • Spec: SKILL.md

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create server
start server
stop server
read state
config
context
error
state change