server - Server state machine pattern for long-running components
Standard server lifecycle state machine pattern with atomic state reads and idempotent stop
Tags
Updated: 2026-05-28Capabilities
Typical Inputs
Typical Outputs
What this skill does
- create server
- start server
- stop server
- read state
- transition state
Inputs
- config
- context
Outputs
- error
- state change
Requirements
- Go runtime
- sync primitives
