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server-tick - Server-authoritative multiplayer tick system

Runs fixed-rate server ticks with input validation, lag compensation, deterministic physics, and reduced-rate state broadcasts.

Tags

Updated: 2026-10-01

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Run fixed-rate ticks
  • Validate movement inputs
  • Track violations
  • Record position history
  • Compensate for latency
  • Broadcast game state
  • Kick violating players

Inputs

  • Game and player identifiers
  • Player spawn positions
  • Player movement inputs
  • Tick configuration
  • Broadcast callback
  • Kick callback

Outputs

  • Updated game state
  • Validated movement results
  • Lag-compensated hit results
  • Game-state broadcast messages
  • Kick notifications

Requirements

  • Python asyncio runtime
  • TypeScript or JavaScript runtime
  • Server-side execution
  • Asynchronous callback support

Source

  • Spec: SKILL.md

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multiplayer games
server authoritative
lag compensation
anti-cheat
deterministic physics
tick system
Run fixed-rate ticks
Validate movement inputs
Track violations
Record position history
Game and player identifiers
Player spawn positions
Player movement inputs
Updated game state
Validated movement results
Lag-compensated hit results