server-tick - Server-authoritative multiplayer tick system
Runs fixed-rate server ticks with input validation, lag compensation, deterministic physics, and reduced-rate state broadcasts.
Tags
Updated: 2026-10-01Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Run fixed-rate ticks
- Validate movement inputs
- Track violations
- Record position history
- Compensate for latency
- Broadcast game state
- Kick violating players
Inputs
- Game and player identifiers
- Player spawn positions
- Player movement inputs
- Tick configuration
- Broadcast callback
- Kick callback
Outputs
- Updated game state
- Validated movement results
- Lag-compensated hit results
- Game-state broadcast messages
- Kick notifications
Requirements
- Python asyncio runtime
- TypeScript or JavaScript runtime
- Server-side execution
- Asynchronous callback support
