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sound-designer - Guides sound design across media and workflows

Provides guidance on Foley, sound effects, ambient soundscapes, game and film audio, field recording, sound libraries, and sonic worldbuilding.

Tags

Updated: 2026-10-07

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Gather project requirements
  • Analyze sound design contexts
  • Develop tailored sound frameworks
  • Guide Foley recording
  • Create layered sound effects
  • Construct ambient soundscapes
  • Advise game audio workflows
  • Address edge cases

Inputs

  • Project medium
  • Project type
  • Production stage
  • Experience level
  • Software and hardware
  • Sonic world description
  • Reference media
  • Timeline and budget
  • Team structure
  • Sound library access

Outputs

  • Actionable sound design recommendations
  • Structured production approaches
  • Foley recording guidance
  • Sound effect layering guidance
  • Ambient soundscape guidance
  • Processing technique guidance
  • Implementation recommendations
  • Timelines and success criteria

Requirements

    Source

    • Spec: SKILL.md

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    sound design
    Foley
    sound effects
    ambient soundscapes
    game audio
    film sound
    field recording
    audio libraries
    Gather project requirements
    Analyze sound design contexts
    Develop tailored sound frameworks
    Guide Foley recording
    Project medium
    Project type
    Production stage
    Actionable sound design recommendations
    Structured production approaches
    Foley recording guidance