ue-udw-material-and-screen-effects - Add UDW weather-responsive material and screen effects
Adds Ultra Dynamic Weather material, landscape, water, foliage, particle, post-process, and environmental effects driven by weather states.
Tags
Updated: 2026-10-19weather materialsscreen effectslandscape weatherrain effectssnow effectswind effectswater effectsUnreal Engine
Capabilities
What this skill does
- Configure Surface Weather Effects
- Configure landscape weather effects
- Add DLWE interaction trails
- Add glass rain drips
- Add foliage wind movement
- Add water rain ripples
- Add rainbow effects
- Add screen droplets and frost
- Add heat distortion
- Add wind fog
- Add puddle fluid volumes
- Add dripping mesh particles
- Add freezing breath
- Add rain drip splines
- Add weather occlusion volumes
Inputs
- Ultra Dynamic Weather asset
- Material graphs
- Landscape materials
- Static or skeletal meshes
- Moving actors
- Scene components
- Physical materials
- Weather states
- Temperature state
- Fog and wind state
- Rain and snow state
Outputs
- Weather-responsive materials
- Landscape snow and dust trails
- Puddle interaction ripples
- Glass rain drips
- Foliage wind movement
- Water surface ripples
- Rainbow effects
- Screen droplets and frost
- Heat distortion
- Post-process wind fog
- Fluid puddles
- Dripping mesh particles
- Freezing breath
- Rain drip splines
- Weather occlusion effects
Requirements
- Ultra Dynamic Weather marketplace asset
- Unreal Engine material support
- Niagara support for particle effects
- Post-process material support
- Nanite tessellation for nanite depth
