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unity-ecs-patterns - Unity ECS Production Patterns

Production patterns for Unity's Data-Oriented Technology Stack including Entity Component System, Job System, and Burst Compiler

Tags

Updated: 2026-05-28

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • clarify goals and constraints
  • apply best practices
  • validate outcomes
  • provide actionable steps
  • load implementation examples
  • verify success criteria

Inputs

  • user task requirements
  • constraints and boundaries
  • success criteria
  • implementation-playbook.md
  • metadata.json
  • ORIGIN.md

Outputs

  • actionable steps
  • validation outcomes
  • file references
  • provenance documentation
  • review summaries

Requirements

  • codex-cli
  • claude-code
  • cursor
  • gemini-cli
  • opencode

Source

  • Spec: SKILL.md

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unity-ecs
production patterns
DOTS
data-oriented
Job System
Burst Compiler
game performance
clarify goals and constraints
apply best practices
validate outcomes
provide actionable steps
user task requirements
constraints and boundaries
success criteria
actionable steps
validation outcomes
file references