vtj-performance - Three.js Performance Optimization for Voxel Applications
Optimizes Three.js rendering performance for large-scale voxel/block-based scenes.
Tags
Updated: 2026-02-18Capabilities
Typical Inputs
What this skill does
- Implement InstancedMesh batching
- Apply occlusion culling
- Share geometry across meshes
- Manage memory disposal
- Use idle queue scheduling
- Remove instances efficiently
- Configure chunk rendering
Inputs
- Three.js scene
- Voxel/block data
- Rendering configuration
- Performance requirements
Outputs
- Optimized Three.js rendering setup
- Performance configuration
- Memory management patterns
Requirements
- Three.js library
- WebGL-enabled browser
- JavaScript runtime
