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vtj-performance - Three.js Performance Optimization for Voxel Applications

Optimizes Three.js rendering performance for large-scale voxel/block-based scenes.

Tags

Updated: 2026-02-18
Three.jsPerformanceOptimizationVoxelRenderingWebGL

Capabilities

Implement InstancedMesh batchingApply occlusion cullingShare geometry across meshesManage memory disposal

Typical Inputs

Three.js sceneVoxel/block dataRendering configuration

Typical Outputs

Optimized Three.js rendering setupPerformance configurationMemory management patterns

What this skill does

  • Implement InstancedMesh batching
  • Apply occlusion culling
  • Share geometry across meshes
  • Manage memory disposal
  • Use idle queue scheduling
  • Remove instances efficiently
  • Configure chunk rendering

Inputs

  • Three.js scene
  • Voxel/block data
  • Rendering configuration
  • Performance requirements

Outputs

  • Optimized Three.js rendering setup
  • Performance configuration
  • Memory management patterns

Requirements

  • Three.js library
  • WebGL-enabled browser
  • JavaScript runtime

Source

  • Spec: SKILL.md

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