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xr-development - Build XR applications in Godot 4.3+

Guides OpenXR setup, XR interactions, passthrough, spatial features, and Meta Quest deployment in Godot 4.3+.

Tags

Updated: 2026-09-29

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Configure OpenXR projects
  • Create XR scene hierarchies
  • Start XR sessions
  • Map controller inputs
  • Track hands and gestures
  • Implement physics grabbing
  • Build 3D XR interfaces
  • Enable passthrough rendering
  • Export to Meta Quest
  • Apply XR performance settings
  • Use spatial anchors
  • Detect user presence

Inputs

  • Godot XR project
  • Target headset and platform
  • Headset capability information

Outputs

  • XR-enabled Godot project
  • XR scenes and scripts
  • Meta Quest Android export preset

Requirements

  • Godot 4.3 or later
  • OpenXR plugin
  • Compatible OpenXR runtime
  • Android build template for Quest export
  • Godot OpenXR Vendors plugin for vendor features

Source

  • Spec: SKILL.md

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Godot
OpenXR
XR
VR
AR
mixed reality
Meta Quest
Configure OpenXR projects
Create XR scene hierarchies
Start XR sessions
Map controller inputs
Godot XR project
Target headset and platform
Headset capability information
XR-enabled Godot project
XR scenes and scripts
Meta Quest Android export preset