xr-development - Build XR applications in Godot 4.3+
Guides OpenXR setup, XR interactions, passthrough, spatial features, and Meta Quest deployment in Godot 4.3+.
Tags
Updated: 2026-09-29Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Configure OpenXR projects
- Create XR scene hierarchies
- Start XR sessions
- Map controller inputs
- Track hands and gestures
- Implement physics grabbing
- Build 3D XR interfaces
- Enable passthrough rendering
- Export to Meta Quest
- Apply XR performance settings
- Use spatial anchors
- Detect user presence
Inputs
- Godot XR project
- Target headset and platform
- Headset capability information
Outputs
- XR-enabled Godot project
- XR scenes and scripts
- Meta Quest Android export preset
Requirements
- Godot 4.3 or later
- OpenXR plugin
- Compatible OpenXR runtime
- Android build template for Quest export
- Godot OpenXR Vendors plugin for vendor features
