LogoClawIndex
CasesSkillsAbout
LogoClawIndex

ClawIndex

OpenClaw Skills & Use Case Index

ClawIndex is an ecosystem-driven index of OpenClaw skills and real-world use cases.

Index

Skills·
Cases

Meta

About·
Disclaimer·
Email·
GitHub
© 2026 ClawIndex All Rights Reserved.

add-spell - Add a new player spell to the game

Creates a spell from resources, effect scenes, and tier files while following casting, damage, and effect-scene contracts.

Tags

Updated: 2026-10-03

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Create spell resources
  • Implement effect scenes
  • Configure spell tiers
  • Compose bullet behaviours
  • Apply damage patterns
  • Extend reusable mechanisms
  • Run headless tests

Inputs

  • Spell design specification
  • Spell resource files
  • Effect scene requirements
  • Godot project files
  • Existing spell architecture

Outputs

  • Spell tier .tres files
  • Spell effect scenes
  • Spell behaviour resources
  • Updated reusable mechanisms
  • Test results

Requirements

  • Godot project environment
  • Access to spell architecture files
  • Permission to modify project files
  • Headless test support

Source

  • Spec: SKILL.md
Godot
game development
spells
spell resources
effect scenes
bullet behaviours
damage systems
Create spell resources
Implement effect scenes
Configure spell tiers
Compose bullet behaviours
Spell design specification
Spell resource files
Effect scene requirements
Spell tier .tres files
Spell effect scenes
Spell behaviour resources