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ClawIndex

OpenClaw Skills & Use Case Index

ClawIndex is an ecosystem-driven index of OpenClaw skills and real-world use cases.

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Skills tagged: game development

Browse skills that share this tag.

  • godot-genre-party - Godot Party Game & Minigame Collection Blueprint
    godotparty gameminigame collectionlocal multiplayer

    ★ 738 · Updated 2026-06-30

    Expert blueprint for building party games with local multiplayer input, minigame resource system, asymmetric 1v3 gameplay, split-screen rendering, and persistent scoring in Godot.

    ⚙ Define minigames via Resource files⚙ Map physical controllers to players dynamically⚙ Register player-specific input actions at runtime
  • unity-physicscore2d-helpers-api - Unity 6000.5 PhysicsCore2D Helpers API Reference
    UnityPhysicsCore2DAPI reference2D physics

    ★ 728 · Updated 2026-06-30

    Unity 6000.5 PhysicsCore2D API reference for PhysicsRotate, PhysicsTransform, and PhysicsUserData with full member signatures and documentation.

    ⚙ list PhysicsCore2D helper types⚙ show field descriptions⚙ show property descriptions
  • phaser4-gamedev - Build 2D Browser Games with Phaser 4
    game development2D gamesPhaserWebGL

    ★ 131 · Updated 2026-06-15

    Build 2D browser games using WebGL-first renderer, scene model, and updated APIs

    ⚙ create game scene⚙ load spritesheets⚙ configure physics
  • ta-r3f-fundamentals - R3F Core Patterns for 3D Scenes
    3D renderingReactgame developmentperformance

    ★ 602 · Updated 2026-06-15

    React Three Fiber core patterns for scene composition and game loop

    ⚙ create 3D components⚙ set up scenes⚙ implement game loops
  • ai-game-environment - AI Game Environment Generator
    game developmentenvironment artlevel designworld building

    ★ 13 · Updated 2026-06-15

    Generate game environment art, level backgrounds, and world concepts using each::sense AI agent

    ⚙ generate game environments⚙ create level backgrounds⚙ design landscapes
  • reverse-document - Generate Design Docs from Code
    documentationcode analysisreverse engineeringgame development

    ★ 25,358 · Updated 2026-05-28

    Generate design or architecture docs from existing implementation

    ⚙ read code⚙ analyze implementation⚙ identify mechanics
  • explore - Pre-workflow rapid prototyping
    prototypinggame developmentexplorationpre-workflow

    ★ 20 · Updated 2026-05-11

    Pre-workflow rapid prototyping for exploring multiple game ideas before committing to a development workflow

    ⚙ define core question⚙ plan minimum prototype⚙ create prototype code
  • unity-light - Create and configure Unity lights
    Unitylighting3D graphicsgame development

    ★ 0 · Updated 2026-05-09

    Create and configure Unity lights including Directional, Point, Spot, and Area light types

    ⚙ create light⚙ set light properties⚙ enable light
  • ue-game-bugs - Autonomous UE5 Bug Fixing System
    Unreal Engine 5bug fixingC++autonomous

    ★ 0 · Updated 2026-03-25

    Analyzes and fixes UE5 C++ bugs from GitHub issues, screenshots, logs, or text descriptions

    ⚙ Parse input sources⚙ Extract bug details⚙ Classify bug type
  • fs25-scripting-mod - FS25 Lua Mod Development
    FS25Farming SimulatorLuamodding

    ★ 10 · Updated 2026-03-22

    Develop and debug FS25 Lua scripting mods with specializations and event handling

    ⚙ write Lua scripts⚙ debug mod scripts⚙ create specializations
  • game-art - Game Art Design Guidelines
    game artvisual designasset pipelineanimation

    ★ 1 · Updated 2026-03-20

    Visual style selection, asset pipeline, and animation workflow for game art.

    ⚙ Select art style⚙ Define asset pipeline⚙ Apply color theory
  • unity-editor - Unity Editor Remote Control
    unitygame developmentremote controldebugging

    ★ 422 · Updated 2026-03-20

    Remote control Unity Editor via command line

    ⚙ launch editor⚙ stop editor⚙ enter play mode
  • unity - Unity Engine 3D Game Development
    game development3D enginerenderingC# scripting

    ★ 25 · Updated 2026-03-10

    Unity engine fundamentals and workflows for 3D asset integration

    ⚙ Import 3D models⚙ Create prefabs⚙ Write C# scripts
  • Dongshan Next Map Development - Expert Development Guide for Dongshan Next Map LBS Game
    game developmentLBS3Darchitecture

    ★ 0 · Updated 2026-03-09

    Guide for developing the Dongshan Next Map LBS game with 3-layer architecture and custom systems

    ⚙ Convert GPS to scene coordinates⚙ Handle model click interactions⚙ Sync save data to cloud
  • godot-performance-optimization - Expert performance profiling and optimization for Godot games
    game developmentperformance optimizationprofilingGodot engine

    ★ 738 · Updated 2026-02-14

    Profile and optimize Godot game performance including frame drops, memory leaks, and draw calls

    ⚙ profile game performance⚙ identify performance bottlenecks⚙ implement object pooling
  • {{SKILL_NAME}} - LÖVE Game Development Core Functions
    game developmentLua programminggame engine2D games

    ★ 602 · Updated 2026-02-13

    Work with core functionality for LÖVE games

    ⚙ setup game configuration⚙ access core framework features⚙ handle cross-module functionality
  • book-factory - Automated Game Book Artifact Generation and Validation
    game developmentautomationartifact managementquality control

    ★ 64 · Updated 2026-02-13

    Generate and validate high-volume game book artifacts with repeatable packaging and integrity checks

    ⚙ generate game book artifacts⚙ validate artifact integrity⚙ manage generation throughput
  • game-builder - Topic to Browser Game Conversion Tool
    game developmenteducationalbrowser gamesinteractive

    ★ 602 · Updated 2026-02-12

    Convert any topic into playable browser games

    ⚙ Convert topics to browser games⚙ Create trivia games⚙ Create matching games
  • game-design - Game Design Principles and Implementation Guide
    game developmentdesignbalancepsychology

    ★ 1 · Updated 2026-02-11

    Provides game design principles, GDD structure, balancing techniques, player psychology insights, and progression design

    ⚙ design core game loops⚙ create GDD structure⚙ analyze player psychology