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art-bible - Author a game’s visual art bible

Guides section-by-section authoring of a game art bible covering visual identity, mood, shape, color, production direction, UI, and asset standards.

Tags

Updated: 2026-09-29
game developmentart directionvisual designart bibleasset productionUI design

Capabilities

Parse review modeRead game conceptDetect incomplete sectionsAsk framing questions

Typical Inputs

Review mode argumentGame concept documentExisting art bible

Typical Outputs

Art bible Markdown fileSection status tableVisual identity specifications

What this skill does

  • Parse review mode
  • Read game concept
  • Detect incomplete sections
  • Ask framing questions
  • Draft visual identity
  • Define mood targets
  • Define shape language
  • Design color system
  • Define character direction
  • Define environment language
  • Define UI direction
  • Define asset standards
  • Delegate specialist reviews
  • Write approved sections

Inputs

  • Review mode argument
  • Game concept document
  • Existing art bible
  • Technical preferences
  • User scope selection
  • Visual references
  • User design decisions

Outputs

  • Art bible Markdown file
  • Section status table
  • Visual identity specifications
  • Production art guidelines
  • User approval prompts

Requirements

  • Sonnet model support
  • Read, write, edit, search, task, and question tools
  • Game concept document access
  • Optional technical preferences access
  • Specialist agent delegation support

Source

  • Spec: SKILL.md

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