art-bible - Author a game’s visual art bible
Guides section-by-section authoring of a game art bible covering visual identity, mood, shape, color, production direction, UI, and asset standards.
Tags
Updated: 2026-09-29What this skill does
- Parse review mode
- Read game concept
- Detect incomplete sections
- Ask framing questions
- Draft visual identity
- Define mood targets
- Define shape language
- Design color system
- Define character direction
- Define environment language
- Define UI direction
- Define asset standards
- Delegate specialist reviews
- Write approved sections
Inputs
- Review mode argument
- Game concept document
- Existing art bible
- Technical preferences
- User scope selection
- Visual references
- User design decisions
Outputs
- Art bible Markdown file
- Section status table
- Visual identity specifications
- Production art guidelines
- User approval prompts
Requirements
- Sonnet model support
- Read, write, edit, search, task, and question tools
- Game concept document access
- Optional technical preferences access
- Specialist agent delegation support
