asset-spec - Generate asset specifications from game design documents
Generates per-asset visual specifications and AI generation prompts from game design documents, then updates the master asset manifest.
Tags
Updated: 2026-10-01Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Parse asset-spec arguments
- Gather art and design context
- Identify required asset types
- Generate visual specifications
- Create AI generation prompts
- Update the asset manifest
- Build entity inventories
Inputs
- Target type and name
- Review mode
- Art bible
- Game design documents
- Level design documents
- Character profiles
- Technical preferences
- Existing asset manifest
- Related asset specifications
- User asset confirmations
- User entity descriptions
Outputs
- Entity inventory file
- Per-asset specification files
- AI generation prompts
- Updated master asset manifest
- User-facing context summaries
- User-facing asset lists
Requirements
- Read access to project documents
- Write access to asset files
- Available Read, Glob, Grep, Write, Edit, Task, and AskUserQuestion tools
- Sonnet model support
- Art bible for asset specification generation
- User confirmation before asset specification
