assets-pipeline - Manage Godot asset imports and formats
Explains how to import and configure images, 3D scenes, animations, audio, and other resources in Godot 4.3+.
Tags
Updated: 2026-09-29Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Configure image compression
- Import 3D scenes
- Configure animation imports
- Configure audio imports
- Split animation clips
- Retarget character animations
- Load runtime resources
- Apply glTF import flags
Inputs
- Godot project
- Asset files
- Import settings
- 3D model naming
- Runtime resource paths
Outputs
- Imported resource files
- Import configuration changes
- Generated scene nodes
- Animation clips
- Runtime-loaded scenes
Requirements
- Godot 4.3 or later
- Blender for Blend imports
- C# support for C# examples
