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assets-pipeline - Manage Godot asset imports and formats

Explains how to import and configure images, 3D scenes, animations, audio, and other resources in Godot 4.3+.

Tags

Updated: 2026-09-29

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Configure image compression
  • Import 3D scenes
  • Configure animation imports
  • Configure audio imports
  • Split animation clips
  • Retarget character animations
  • Load runtime resources
  • Apply glTF import flags

Inputs

  • Godot project
  • Asset files
  • Import settings
  • 3D model naming
  • Runtime resource paths

Outputs

  • Imported resource files
  • Import configuration changes
  • Generated scene nodes
  • Animation clips
  • Runtime-loaded scenes

Requirements

  • Godot 4.3 or later
  • Blender for Blend imports
  • C# support for C# examples

Source

  • Spec: SKILL.md

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Godot
asset pipeline
resource import
image compression
3D scenes
animation import
audio import
Configure image compression
Import 3D scenes
Configure animation imports
Configure audio imports
Godot project
Asset files
Import settings
Imported resource files
Import configuration changes
Generated scene nodes