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bevy-enhanced-input - Observer-based input manager for Bevy engine

Manages input in Bevy using actions, bindings, contexts, conditions, modifiers, presets, and action mocking.

Tags

Updated: 2026-09-22

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Define input actions, bindings, and contexts
  • Handle inputs via observers or queries
  • Apply input conditions and modifiers
  • Use input presets and gamepad bindings
  • Mock input actions for testing
  • Sync input contexts to Bevy states

Inputs

  • Physical inputs from keyboard, mouse, or gamepad
  • Bevy ECS components and resource definitions

Outputs

  • Action events like Start, Fire, and Complete
  • Updated action values and entity components

Requirements

  • Rust language environment
  • Bevy engine 0.19
  • bevy_enhanced_input crate 0.26

Source

  • Spec: SKILL.md
bevy
input
rust
gamedev
Define input actions, bindings, and contexts
Handle inputs via observers or queries
Apply input conditions and modifiers
Use input presets and gamepad bindings
Physical inputs from keyboard, mouse, or gamepad
Bevy ECS components and resource definitions
Action events like Start, Fire, and Complete
Updated action values and entity components