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OpenClaw Skills & Use Case Index

ClawIndex is an ecosystem-driven index of OpenClaw skills and real-world use cases.

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Skills tagged: input

Browse skills that share this tag.

  • bevy-enhanced-input - Observer-based input manager for Bevy engine
    bevyinputrustgamedev

    ★ 132 · Updated 2026-09-22

    Manages input in Bevy using actions, bindings, contexts, conditions, modifiers, presets, and action mocking.

    ⚙ Define input actions, bindings, and contexts⚙ Handle inputs via observers or queries⚙ Apply input conditions and modifiers
  • love-joystick - LÖVE Joystick & Gamepad Input
    controllergamepadjoystickinput

    ★ 682 · Updated 2026-06-15

    Provides interface for joystick and gamepad input in LÖVE games

    ⚙ get joystick count⚙ get joysticks⚙ load gamepad mappings
  • form-auto-save - Auto-save forms with debounce
    formauto-savedebounceinput

    ★ 2 · Updated 2026-03-22

    Automatically submits form after input changes using debounce to prevent excessive server requests

    ⚙ monitor form field changes⚙ debounce form submissions⚙ submit form data
  • form-filling - Automatically fill web forms with provided data
    formsautomationinput

    ★ 1,142 · Updated 2026-02-18

    Automatically fills web forms with provided data and optionally submits them

    ⚙ fill form fields⚙ submit form
  • BRW-ENG-002 - Browser Engineer (Input Handling) - Browser Input Event Synthesis Engineer for Mouse, Keyboard, Touch a...
    browserinputeventssynthesis

    ★ 0 · Updated 2026-02-12

    Mouse, keyboard, touch event synthesis and drag-and-drop implementation

    ⚙ Synthesize mouse events⚙ Handle keyboard events⚙ Simulate touch events