forge-blending - Configure transparency and blending in SDL3 GPU
Adds alpha blending, alpha testing, and additive blending to SDL3 GPU projects with pipeline setup, sorting, and glTF alpha mode handling.
Tags
Updated: 2026-10-02Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Configure blend state
- Create transparency pipelines
- Sort transparent geometry
- Configure alpha testing
- Handle glTF alpha modes
- Set transparent culling
Inputs
- SDL3 GPU project
- Transparent object data
- glTF material data
- World-space transforms
- Camera position
Outputs
- Configured GPU pipelines
- Alpha-tested rendering
- Blended rendering
- Additive rendering
- Sorted transparent draws
Requirements
- SDL3 GPU API
- HLSL shader support
- Depth buffer support
