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forge-blending - Configure transparency and blending in SDL3 GPU

Adds alpha blending, alpha testing, and additive blending to SDL3 GPU projects with pipeline setup, sorting, and glTF alpha mode handling.

Tags

Updated: 2026-10-02

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Configure blend state
  • Create transparency pipelines
  • Sort transparent geometry
  • Configure alpha testing
  • Handle glTF alpha modes
  • Set transparent culling

Inputs

  • SDL3 GPU project
  • Transparent object data
  • glTF material data
  • World-space transforms
  • Camera position

Outputs

  • Configured GPU pipelines
  • Alpha-tested rendering
  • Blended rendering
  • Additive rendering
  • Sorted transparent draws

Requirements

  • SDL3 GPU API
  • HLSL shader support
  • Depth buffer support

Source

  • Spec: SKILL.md

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SDL3
GPU
alpha blending
transparency
alpha testing
glTF
Configure blend state
Create transparency pipelines
Sort transparent geometry
Configure alpha testing
SDL3 GPU project
Transparent object data
glTF material data
Configured GPU pipelines
Alpha-tested rendering
Blended rendering