★ 0 · Updated 2026-06-15
Add procedural anti-aliased grid floor to SDL3 GPU scenes using fragment shader
Browse skills that share this tag.
★ 0 · Updated 2026-06-15
Add procedural anti-aliased grid floor to SDL3 GPU scenes using fragment shader
★ 0 · Updated 2026-03-22
Load 3D models from OBJ files and render textured meshes with mipmaps
★ 18 · Updated 2026-03-22
Load 3D models from OBJ files, create textured meshes with mipmaps, and render with a fly-around camera in SDL3 GPU.