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forge-screen-space-reflections - Add ray-marched screen-space reflections

Adds screen-space reflections using ray marching in an SDL GPU deferred-rendering pipeline.

Tags

Updated: 2026-10-01
SDL3GPU renderingscreen-space reflectionsray marchingdeferred renderingG-buffer

Capabilities

Create G-buffer texturesRender shadow depth passRender deferred geometry buffersRay march screen-space reflections

Typical Inputs

SDL GPU deviceScene geometryViewport dimensions

Typical Outputs

G-buffer texturesSSR output textureComposited scene framebuffer

What this skill does

  • Create G-buffer textures
  • Render shadow depth pass
  • Render deferred geometry buffers
  • Ray march screen-space reflections
  • Composite reflections with scene

Inputs

  • SDL GPU device
  • Scene geometry
  • Viewport dimensions
  • Camera matrices
  • Light data
  • GPU samplers

Outputs

  • G-buffer textures
  • SSR output texture
  • Composited scene framebuffer

Requirements

  • SDL3 GPU project
  • GPU render-pass support
  • GPU texture sampling support

Source

  • Spec: SKILL.md

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