forge-screen-space-reflections - Add ray-marched screen-space reflections
Adds screen-space reflections using ray marching in an SDL GPU deferred-rendering pipeline.
Tags
Updated: 2026-10-01Capabilities
Typical Inputs
What this skill does
- Create G-buffer textures
- Render shadow depth pass
- Render deferred geometry buffers
- Ray march screen-space reflections
- Composite reflections with scene
Inputs
- SDL GPU device
- Scene geometry
- Viewport dimensions
- Camera matrices
- Light data
- GPU samplers
Outputs
- G-buffer textures
- SSR output texture
- Composited scene framebuffer
Requirements
- SDL3 GPU project
- GPU render-pass support
- GPU texture sampling support
