generate-enemy-prefabs - Generate enemy prefabs
Build or update enemy prefab variants in Bladehold by authoring EnemyManifest entries and running EnemyPrefabGenerator.
Tags
Updated: 2026-09-16Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Author manifest entries
- Run enemy prefab generator
- Generate enemy prefab variants
- Create per-enemy SO assets
- Wire prefab component references
- Register enemy ID mappings
- Verify generated prefab structure
Inputs
- EnemyManifest.cs file
- Enemies.csv roster file
- EnemySpec configuration
- Unity Editor environment
Outputs
- Generated prefab variant files
- Per-enemy ScriptableObject assets
- Updated EnemyPrefabMap.asset
- Console summary and warnings
Requirements
- Unity Editor environment
- Base prefab Goblin Enemy (Base).prefab
