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generate-enemy-prefabs - Generate enemy prefabs

Build or update enemy prefab variants in Bladehold by authoring EnemyManifest entries and running EnemyPrefabGenerator.

Tags

Updated: 2026-09-16

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Author manifest entries
  • Run enemy prefab generator
  • Generate enemy prefab variants
  • Create per-enemy SO assets
  • Wire prefab component references
  • Register enemy ID mappings
  • Verify generated prefab structure

Inputs

  • EnemyManifest.cs file
  • Enemies.csv roster file
  • EnemySpec configuration
  • Unity Editor environment

Outputs

  • Generated prefab variant files
  • Per-enemy ScriptableObject assets
  • Updated EnemyPrefabMap.asset
  • Console summary and warnings

Requirements

  • Unity Editor environment
  • Base prefab Goblin Enemy (Base).prefab

Source

  • Spec: SKILL.md
bladehold
unity
prefabs
generator
Author manifest entries
Run enemy prefab generator
Generate enemy prefab variants
Create per-enemy SO assets
EnemyManifest.cs file
Enemies.csv roster file
EnemySpec configuration
Generated prefab variant files
Per-enemy ScriptableObject assets
Updated EnemyPrefabMap.asset