★ 96 · Updated 2026-09-21
Provides an end-to-end game production workflow for designing, building, testing, debugging, and operating games across engines and platforms.
Browse skills that share this tag.
★ 96 · Updated 2026-09-21
Provides an end-to-end game production workflow for designing, building, testing, debugging, and operating games across engines and platforms.
★ 0 · Updated 2026-09-21
Applies a batch of modifications to parameters, layers, states, and transitions in a Unity AnimatorController asset.
★ 0 · Updated 2026-09-21
Apply a batch of modifications to a Unity AnimatorController, including parameters, layers, states, and transitions.
★ 1 · Updated 2026-09-21
Apply a batch of modifications to a Unity AnimatorController asset, including parameters, layers, states, transitions, state motions, and speeds.
★ 1 · Updated 2026-09-21
Applies batch modifications to a Unity AnimatorController, including parameters, layers, states, motion, speed, and transitions.
★ 0 · Updated 2026-09-20
Provides reflection-based skills to set up XR rigs, interactions, teleportation, continuous locomotion, XR UI, and diagnostics for XRI 2.x and 3.x.
★ 0 · Updated 2026-09-19
Probes, validates, and configures DOTween settings, lists APIs, generates runtime scripts, and manages editor-time DOTweenAnimation components.
★ 0 · Updated 2026-09-18
Performs editor-time Unity physics queries including raycasts and overlap checks, and configures gravity, physics materials, and layer collisions.
★ 0 · Updated 2026-09-18
Get serialized fields and properties of a Unity object, supporting path-scoped or viewQuery reads.
★ 0 · Updated 2026-09-16
Build or update enemy prefab variants in Bladehold by authoring EnemyManifest entries and running EnemyPrefabGenerator.
★ 0 · Updated 2026-09-15
Implements game systems, Unity and Unreal features, ECS architecture, multiplayer networking, shaders, and frame rate optimization.
★ 101 · Updated 2026-09-15
Installs KimodoUnityBridge package and routes Unity animation work through cooperating capability tools including session, generation, recognition, and pose.
★ 0 · Updated 2026-09-15
Search the Unity asset database using a search filter string supporting names, labels, types, AssetBundles, areas, and globs.
★ 0 · Updated 2026-09-15
Opens a scene from the project asset file in Unity.
★ 0 · Updated 2026-09-15
Provides guidelines and references for using the LitMotion zero-allocation tween library in Unity C# code.
★ 8 · Updated 2026-09-14
Create, modify, and query Unity ScriptableObject assets and handle JSON import or export.
★ 0 · Updated 2026-09-13
Creates a new folder under a parent folder inside Assets/, refreshes the AssetDatabase, and returns created folder GUIDs.
★ 1 · Updated 2026-09-13
Detect and fix floating or buried objects on Unity terrain using Y-offset measurements, raycasting, and proper transform overrides.
★ 0 · Updated 2026-09-12
Remove an Action and its associated Bindings from an ActionMap in a .inputactions asset and save it.
★ 602 · Updated 2026-09-12
Fetches up-to-date Cesium, CesiumJS, Unreal, Unity, and 3D Tiles documentation using Context7 MCP tools.
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