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OpenClaw Skills & Use Case Index

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Skills tagged: unity

Browse skills that share this tag.

  • gamestudio - Codex-native game studio workflow
    game-developmentworkflowgodotunity

    ★ 96 · Updated 2026-09-21

    Provides an end-to-end game production workflow for designing, building, testing, debugging, and operating games across engines and platforms.

    ⚙ Design game mechanics and systems⚙ Build game prototypes and slices⚙ Debug engine and gameplay issues
  • animator-modify - Modify Unity AnimatorController Assets
    unityanimator-controlleranimationmcp

    ★ 0 · Updated 2026-09-21

    Applies a batch of modifications to parameters, layers, states, and transitions in a Unity AnimatorController asset.

    ⚙ Add animator parameters⚙ Remove animator parameters⚙ Add animator layers
  • animator-modify - Modify Unity AnimatorController Assets
    unityanimatoranimationanimator-controller

    ★ 0 · Updated 2026-09-21

    Apply a batch of modifications to a Unity AnimatorController, including parameters, layers, states, and transitions.

    ⚙ Add or remove parameters⚙ Add or remove layers⚙ Add or remove states
  • animator-modify - Modify Unity AnimatorController Assets
    unityanimatoranimation

    ★ 1 · Updated 2026-09-21

    Apply a batch of modifications to a Unity AnimatorController asset, including parameters, layers, states, transitions, state motions, and speeds.

    ⚙ Add or remove controller parameters⚙ Add or remove animator layers⚙ Add or remove layer states
  • animator-modify - Apply batch modifications to a Unity AnimatorController asset
    unityanimatoranimationmcp

    ★ 1 · Updated 2026-09-21

    Applies batch modifications to a Unity AnimatorController, including parameters, layers, states, motion, speed, and transitions.

    ⚙ Add or remove controller parameters⚙ Add or remove animator layers⚙ Add or remove states
  • unity-xr - Unity XR Interaction Toolkit setup and configuration module.
    unityxrvrar

    ★ 0 · Updated 2026-09-20

    Provides reflection-based skills to set up XR rigs, interactions, teleportation, continuous locomotion, XR UI, and diagnostics for XRI 2.x and 3.x.

    ⚙ Validate XR scene setup⚙ Create XR Origin rig⚙ Add ray and direct interactors
  • unity-dotween - Automate Unity DOTween Free and Pro settings and components.
    unitydotweenanimationcsharp

    ★ 0 · Updated 2026-09-19

    Probes, validates, and configures DOTween settings, lists APIs, generates runtime scripts, and manages editor-time DOTweenAnimation components.

    ⚙ Get DOTween installation status⚙ Configure DOTween settings asset⚙ Validate DOTween settings
  • unity-physics - Unity Editor Physics Queries and Configuration
    unityphysicsraycastphysic-material

    ★ 0 · Updated 2026-09-18

    Performs editor-time Unity physics queries including raycasts and overlap checks, and configures gravity, physics materials, and layer collisions.

    ⚙ Cast rays for hit detection⚙ Perform shape cast queries⚙ Check collider overlaps
  • object-get-data - Get serialized data for a Unity UnityEngine.Object.
    unityserializationreflectionobject

    ★ 0 · Updated 2026-09-18

    Get serialized fields and properties of a Unity object, supporting path-scoped or viewQuery reads.

    ⚙ Read Unity object serialized data⚙ Read target paths of object⚙ Filter object data using viewQuery
  • generate-enemy-prefabs - Generate enemy prefabs
    bladeholdunityprefabsgenerator

    ★ 0 · Updated 2026-09-16

    Build or update enemy prefab variants in Bladehold by authoring EnemyManifest entries and running EnemyPrefabGenerator.

    ⚙ Author manifest entries⚙ Run enemy prefab generator⚙ Generate enemy prefab variants
  • game-developer - Build Game Systems and Optimize Performance
    unityunreal-enginegame-developmentecs

    ★ 0 · Updated 2026-09-15

    Implements game systems, Unity and Unreal features, ECS architecture, multiplayer networking, shaders, and frame rate optimization.

    ⚙ Implement ECS architecture⚙ Configure physics systems⚙ Set up multiplayer networking
  • kimodo-unity-bridge - Install KimodoUnityBridge and route Unity animation tasks.
    unityanimationworkflow-orchestrationmotion-synthesis

    ★ 101 · Updated 2026-09-15

    Installs KimodoUnityBridge package and routes Unity animation work through cooperating capability tools including session, generation, recognition, and pose.

    ⚙ Install Kimodo server package⚙ Route tasks to capability tools⚙ Manage animation sessions
  • assets-find - Search Unity asset database using search filter
    unityassetssearch

    ★ 0 · Updated 2026-09-15

    Search the Unity asset database using a search filter string supporting names, labels, types, AssetBundles, areas, and globs.

    ⚙ Search Unity assets using filter⚙ Restrict asset search by folder⚙ Limit maximum search result count
  • scene-open - Open Scene from Project Asset
    unitysceneassetopen

    ★ 0 · Updated 2026-09-15

    Opens a scene from the project asset file in Unity.

    ⚙ Open Unity scene⚙ Specify scene loading mode
  • litmotion - LitMotion zero-allocation tween library guide for Unity
    litmotionunitytweenanimation

    ★ 0 · Updated 2026-09-15

    Provides guidelines and references for using the LitMotion zero-allocation tween library in Unity C# code.

    ⚙ Create zero-allocation tween animations⚙ Configure animation easing and loops⚙ Build serial and parallel animation sequences
  • unity-scriptableobject - Manage Unity ScriptableObject assets
    unityscriptableobjectconfigjson

    ★ 8 · Updated 2026-09-14

    Create, modify, and query Unity ScriptableObject assets and handle JSON import or export.

    ⚙ Create ScriptableObject asset⚙ Get ScriptableObject properties⚙ Set ScriptableObject field
  • assets-create-folder - Create a new folder inside Assets
    unityassetsfolder-managementasset-database

    ★ 0 · Updated 2026-09-13

    Creates a new folder under a parent folder inside Assets/, refreshes the AssetDatabase, and returns created folder GUIDs.

    ⚙ Create folder in parent folder⚙ Refresh AssetDatabase⚙ Return created folder GUIDs
  • terrain-grounding-check - Unity Terrain Grounding Check and Fix
    unityterraingroundingtransform

    ★ 1 · Updated 2026-09-13

    Detect and fix floating or buried objects on Unity terrain using Y-offset measurements, raycasting, and proper transform overrides.

    ⚙ Measure root Y position⚙ Sample terrain height⚙ Raycast standing surface height
  • inputsystem-action-remove - Remove an Action from an ActionMap in Unity
    unityinput-systemaction-mapinput-action

    ★ 0 · Updated 2026-09-12

    Remove an Action and its associated Bindings from an ActionMap in a .inputactions asset and save it.

    ⚙ Remove Action from ActionMap⚙ Delete associated Bindings⚙ Save and reimport asset
  • cesium-context7 - Context7 for Cesium Development
    cesiumcesiumjsunreal-engineunity

    ★ 602 · Updated 2026-09-12

    Fetches up-to-date Cesium, CesiumJS, Unreal, Unity, and 3D Tiles documentation using Context7 MCP tools.

    ⚙ Search for Context7 library IDs⚙ Retrieve library documentation⚙ Fetch CesiumJS API documentation

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