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godot-inventory-system - Build Resource-based inventories in Godot 4.4+

Builds Godot 4.4+ inventory systems with typed slots, stacking, equipment stats, drag-and-drop UI, and ID-and-quantity JSON saves.

Tags

Updated: 2026-10-07

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Define Resource item data
  • Manage typed inventory slots
  • Stack items with leftovers
  • Aggregate equipment stats
  • Bind drag-and-drop inventory UI
  • Serialize inventory to JSON

Inputs

  • Godot project
  • ItemData resources
  • Inventory capacity
  • Item quantities
  • Equipment definitions

Outputs

  • Inventory state changes
  • Inventory change signals
  • Item addition signals
  • Item removal signals
  • Drag-and-drop UI behavior
  • ID-and-quantity JSON saves

Requirements

  • Godot 4.4 or later
  • Initialized Godot project
  • PowerShell-accessible Godot
  • Godot Resource familiarity
  • .NET SDK for C#

Source

  • Spec: SKILL.md

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Godot
inventory
Resource
item stacking
equipment
drag and drop
JSON save
Define Resource item data
Manage typed inventory slots
Stack items with leftovers
Aggregate equipment stats
Godot project
ItemData resources
Inventory capacity
Inventory state changes
Inventory change signals
Item addition signals