godot-inventory-system - Build Resource-based inventories in Godot 4.4+
Builds Godot 4.4+ inventory systems with typed slots, stacking, equipment stats, drag-and-drop UI, and ID-and-quantity JSON saves.
Tags
Updated: 2026-10-07Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Define Resource item data
- Manage typed inventory slots
- Stack items with leftovers
- Aggregate equipment stats
- Bind drag-and-drop inventory UI
- Serialize inventory to JSON
Inputs
- Godot project
- ItemData resources
- Inventory capacity
- Item quantities
- Equipment definitions
Outputs
- Inventory state changes
- Inventory change signals
- Item addition signals
- Item removal signals
- Drag-and-drop UI behavior
- ID-and-quantity JSON saves
Requirements
- Godot 4.4 or later
- Initialized Godot project
- PowerShell-accessible Godot
- Godot Resource familiarity
- .NET SDK for C#
