integration-testing - Rust Game Engine Integration Testing with GL Context and FFI Boundaries
Provides patterns and conventions for writing integration tests in game engines covering cross-module interactions, GL context management, and FFI boundary testing
Tags
Updated: 2026-03-09Capabilities
Typical Inputs
Typical Outputs
What this skill does
- write integration tests
- manage GL context
- test FFI boundaries
- create test factories
- run cross-SDK parity tests
- organize test structure
Inputs
- Rust test code
- OpenGL context
- FFI interfaces
- SDK bindings
- test specifications
- benchmark configuration
Outputs
- test results
- integration test reports
- FFI boundary validation
- cross-SDK parity verification
- test coverage metrics
Requirements
- Rust programming environment
- OpenGL context for graphics tests
- Cargo test framework
- FFI libraries
- SDK test runners
- CI/CD integration
