Updated 2026-09-21
Provides a C++/OpenGL globe engine featuring SSE LOD, an 8-state tile lifecycle, async DEM mesh baking, crossfade shaders, and a terrain-aware camera.
Browse skills that share this tag.
Updated 2026-09-21
Provides a C++/OpenGL globe engine featuring SSE LOD, an 8-state tile lifecycle, async DEM mesh baking, crossfade shaders, and a terrain-aware camera.
★ 3 · Updated 2026-03-09
Provides patterns and conventions for writing integration tests in game engines covering cross-module interactions, GL context management, and FFI boundary testing