level-design - Level Design Expertise for Spatial Storytelling and Player Flow
Craft game levels focusing on spatial design, player movement, and environmental storytelling.
Tags
Updated: 2026-02-14Capabilities
Typical Inputs
Typical Outputs
What this skill does
- design game levels
- create blockouts
- analyze player flow
- plan spatial layouts
- conduct playtesting
- apply design patterns
Inputs
- design briefs
- game mechanics
- art assets
- playtest feedback
- reference files (patterns, sharp_edges, validations)
Outputs
- level blockout files
- player flow analysis
- playtest reports
- spatial layout documents
Requirements
- access to game engine tools
- reference files for domain guidance
- ability to run playtests
