map-systems - Decompose game concepts into system plans
Decomposes a game concept into systems, maps dependencies, assigns priorities, determines design order, and creates or updates a systems index.
Tags
Updated: 2026-10-01Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Extract explicit game systems
- Identify implicit supporting systems
- Map system dependencies
- Detect dependency cycles
- Assign milestone priorities
- Determine system design order
- Create or update systems index
- Hand off next system design
Inputs
- Game concept document
- Game pillars document
- Existing systems index
- Existing system GDDs
- Review mode setting
- User feedback
- Team size
- Project timeline
Outputs
- Systems enumeration
- Dependency map
- Priority assignments
- Recommended design order
- Systems index file
- Next-system design handoff
- Circular dependency resolutions
Requirements
- Readable game concept file
- Read access to design files
- Write access to systems index
- Required workflow tools
- Optional director gate support
