LogoClawIndex
CasesSkillsAbout
LogoClawIndex

ClawIndex

OpenClaw Skills & Use Case Index

ClawIndex is an ecosystem-driven index of OpenClaw skills and real-world use cases.

Index

Skills·
Cases

Meta

About·
Disclaimer·
Email·
GitHub
© 2026 ClawIndex All Rights Reserved.

map-systems - Decompose game concepts into system plans

Decomposes a game concept into systems, maps dependencies, assigns priorities, determines design order, and creates or updates a systems index.

Tags

Updated: 2026-10-01

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Extract explicit game systems
  • Identify implicit supporting systems
  • Map system dependencies
  • Detect dependency cycles
  • Assign milestone priorities
  • Determine system design order
  • Create or update systems index
  • Hand off next system design

Inputs

  • Game concept document
  • Game pillars document
  • Existing systems index
  • Existing system GDDs
  • Review mode setting
  • User feedback
  • Team size
  • Project timeline

Outputs

  • Systems enumeration
  • Dependency map
  • Priority assignments
  • Recommended design order
  • Systems index file
  • Next-system design handoff
  • Circular dependency resolutions

Requirements

  • Readable game concept file
  • Read access to design files
  • Write access to systems index
  • Required workflow tools
  • Optional director gate support

Source

  • Spec: SKILL.md
game design
systems design
dependency mapping
design planning
GDD
Extract explicit game systems
Identify implicit supporting systems
Map system dependencies
Detect dependency cycles
Game concept document
Game pillars document
Existing systems index
Systems enumeration
Dependency map
Priority assignments