★ 20 · Updated 2026-06-30
Analyzes balance constraints for game systems (combat, economy, progression, loot) and product systems (quotas, rate limits, pricing, permissions, workflow, budgets).
Browse skills that share this tag.
★ 20 · Updated 2026-06-30
Analyzes balance constraints for game systems (combat, economy, progression, loot) and product systems (quotas, rate limits, pricing, permissions, workflow, budgets).
★ 20 · Updated 2026-06-15
Lightweight design spec generator for small system changes, tuning adjustments, and minor mechanics
★ 18 · Updated 2026-06-15
Integrates thermite-design skill for structured game design sessions with expert personas
★ 0 · Updated 2026-05-28
Generate design or architecture docs from existing code and prototypes
★ 0 · Updated 2026-03-23
Designs and maintains worldbuilding data systems including lore databases, narrative graphs, codex systems, faction matrices, and timeline tracking with engine integration.