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map-systems - Decompose game systems and plan design order

Decomposes a game concept into systems, maps dependencies, assigns priorities, determines design order, and writes a systems index.

Tags

Updated: 2026-10-01

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Enumerate game systems
  • Identify implicit systems
  • Map system dependencies
  • Detect dependency cycles
  • Assign priority tiers
  • Order design work
  • Write systems index

Inputs

  • Game concept document
  • Game pillars document
  • Existing systems index
  • Existing system GDDs
  • Review mode setting
  • User feedback
  • Team size
  • Project timeline

Outputs

  • Systems enumeration
  • Dependency map
  • Priority assignments
  • Recommended design order
  • Systems index file
  • Review prompts and status messages
  • Gate assessment results
  • Design-system handoff

Requirements

  • Read and write access to design files
  • Read, Glob, Grep, Write, Edit, AskUserQuestion, TodoWrite, and Task tools
  • Access to technical-director and producer subagents

Source

  • Spec: SKILL.md

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game design
systems decomposition
dependency mapping
production planning
GDD
Enumerate game systems
Identify implicit systems
Map system dependencies
Detect dependency cycles
Game concept document
Game pillars document
Existing systems index
Systems enumeration
Dependency map
Priority assignments