map-systems - Decompose game systems and plan design order
Decomposes a game concept into systems, maps dependencies, assigns priorities, determines design order, and writes a systems index.
Tags
Updated: 2026-10-01Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Enumerate game systems
- Identify implicit systems
- Map system dependencies
- Detect dependency cycles
- Assign priority tiers
- Order design work
- Write systems index
Inputs
- Game concept document
- Game pillars document
- Existing systems index
- Existing system GDDs
- Review mode setting
- User feedback
- Team size
- Project timeline
Outputs
- Systems enumeration
- Dependency map
- Priority assignments
- Recommended design order
- Systems index file
- Review prompts and status messages
- Gate assessment results
- Design-system handoff
Requirements
- Read and write access to design files
- Read, Glob, Grep, Write, Edit, AskUserQuestion, TodoWrite, and Task tools
- Access to technical-director and producer subagents
