map-systems - Decompose game concepts into ordered systems
Decompose a game concept into systems, map dependencies, assign priorities, and create or update the systems index.
Tags
Updated: 2026-10-01Capabilities
Typical Outputs
What this skill does
- Extract explicit systems
- Identify implicit systems
- Map system dependencies
- Detect dependency cycles
- Assign priority tiers
- Create systems index
- Hand off next system
Inputs
- Game concept document
- Game pillars document
- Existing systems index
- Existing system GDDs
- Review mode setting
- User review feedback
- Team size
- Project timeline
Outputs
- Systems index file
- Dependency map
- Priority assignments
- Recommended design order
- User-facing assessment messages
- Design-system handoff
Requirements
- Read access to design files
- Write access to the systems index
- Configured skill tools
- Optional director gate support
