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map-systems - Decompose game concepts into ordered systems

Decompose a game concept into systems, map dependencies, assign priorities, and create or update the systems index.

Tags

Updated: 2026-10-01
game designsystems decompositiondependency mappingdesign prioritizationGDDworkflow automation

Capabilities

Extract explicit systemsIdentify implicit systemsMap system dependenciesDetect dependency cycles

Typical Inputs

Game concept documentGame pillars documentExisting systems index

Typical Outputs

Systems index fileDependency mapPriority assignments

What this skill does

  • Extract explicit systems
  • Identify implicit systems
  • Map system dependencies
  • Detect dependency cycles
  • Assign priority tiers
  • Create systems index
  • Hand off next system

Inputs

  • Game concept document
  • Game pillars document
  • Existing systems index
  • Existing system GDDs
  • Review mode setting
  • User review feedback
  • Team size
  • Project timeline

Outputs

  • Systems index file
  • Dependency map
  • Priority assignments
  • Recommended design order
  • User-facing assessment messages
  • Design-system handoff

Requirements

  • Read access to design files
  • Write access to the systems index
  • Configured skill tools
  • Optional director gate support

Source

  • Spec: SKILL.md

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