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scenes - Manage Phaser 4 scenes and their lifecycles

Manage Phaser 4 scene lifecycles, transitions, parallel execution, communication, pausing, sleeping, and SceneManager operations.

Tags

Updated: 2026-10-04
Phasergame developmentscenesscene lifecyclescene managementJavaScript

Capabilities

Define scene lifecycle methodsLoad scene assetsStart and stop scenesTransition between scenes

Typical Inputs

Scene configurationScene identifiersLifecycle data

Typical Outputs

Scene lifecycle state changesRendered scene contentScene lifecycle events

What this skill does

  • Define scene lifecycle methods
  • Load scene assets
  • Start and stop scenes
  • Transition between scenes
  • Run scenes in parallel
  • Pass data between scenes
  • Pause and resume scenes
  • Sleep and wake scenes
  • Control scene ordering
  • Inspect scene states

Inputs

  • Scene configuration
  • Scene identifiers
  • Lifecycle data
  • Asset resources
  • Transition options

Outputs

  • Scene lifecycle state changes
  • Rendered scene content
  • Scene lifecycle events
  • Inter-scene data updates

Requirements

  • Phaser 4 runtime
  • JavaScript execution environment

Source

  • Spec: SKILL.md

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