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scenes - Manage Phaser 4 scene lifecycles and transitions

Manage Phaser 4 scene lifecycles, transitions, parallel execution, communication, pausing, sleeping, restarting, and SceneManager operations.

Tags

Updated: 2026-10-04
Phaser 4scenesscene lifecyclescene transitionsSceneManagergame development

Capabilities

Define scene lifecycle methodsLoad scene assetsStart and stop scenesSwitch between scenes

Typical Inputs

Phaser 4 game configurationScene classesScene keys

Typical Outputs

Scene lifecycle state changesRendered scene contentScene transition effects

What this skill does

  • Define scene lifecycle methods
  • Load scene assets
  • Start and stop scenes
  • Switch between scenes
  • Run scenes in parallel
  • Pass data between scenes
  • Pause and resume scenes
  • Sleep and wake scenes
  • Restart scenes
  • Control scene ordering
  • Inspect scene states

Inputs

  • Phaser 4 game configuration
  • Scene classes
  • Scene keys
  • Scene data
  • Asset resources

Outputs

  • Scene lifecycle state changes
  • Rendered scene content
  • Scene transition effects
  • Inter-scene data updates
  • Scene events

Requirements

  • Phaser 4 runtime
  • JavaScript execution environment

Source

  • Spec: SKILL.md

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