scenes - Manage Phaser 4 scene lifecycles and transitions
Manage Phaser 4 scene lifecycles, transitions, parallel execution, communication, pausing, sleeping, restarting, and SceneManager operations.
Tags
Updated: 2026-10-04Capabilities
Typical Inputs
What this skill does
- Define scene lifecycle methods
- Load scene assets
- Start and stop scenes
- Switch between scenes
- Run scenes in parallel
- Pass data between scenes
- Pause and resume scenes
- Sleep and wake scenes
- Restart scenes
- Control scene ordering
- Inspect scene states
Inputs
- Phaser 4 game configuration
- Scene classes
- Scene keys
- Scene data
- Asset resources
Outputs
- Scene lifecycle state changes
- Rendered scene content
- Scene transition effects
- Inter-scene data updates
- Scene events
Requirements
- Phaser 4 runtime
- JavaScript execution environment
