status-effect-system - Unity buff/debuff system
Buff/debuff system with stacking, timed effects, tick damage/heal, stat modifiers
Tags
Updated: 2026-03-22Capabilities
Typical Inputs
Typical Outputs
What this skill does
- apply effect
- remove effect
- process tick
- decrement duration
- modify stats
- stack effect
Inputs
- effect name
- duration
- tick damage
- tick heal
- stack count
- entity target
Outputs
- applied status effect
- removed status effect
- tick damage
- tick heal
- stat modification
- VFX trigger
Requirements
- Unity 6.0
