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ClawIndex

OpenClaw Skills & Use Case Index

ClawIndex is an ecosystem-driven index of OpenClaw skills and real-world use cases.

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Skills tagged: gameplay

Browse skills that share this tag.

  • pokemon-player - Play Pokemon games autonomously via headless emulation
    gamingpokemonemulatorpyboy

    ★ 0 · Updated 2026-09-20

    Plays Pokemon games autonomously via headless emulation by running a server, reading RAM state, making strategic choices, and sending button actions.

    ⚙ Start game server⚙ Read game state from RAM⚙ Capture game screenshot
  • pokemon-player - Play Pokemon via headless emulator and RAM inspection
    gamingpokemonemulatorpyboy

    ★ 0 · Updated 2026-09-20

    Plays Pokemon games using headless emulation with pokemon-agent package, combining RAM state checks and screenshot analysis.

    ⚙ Start Pokemon emulator server⚙ Expose live dashboard via SSH⚙ Capture and analyze game screenshots
  • pokemon-player - Play Pokemon games via headless emulation and RAM reads
    gamingpokemonemulatorpyboy

    ★ 0 · Updated 2026-09-20

    Plays Pokemon games using headless emulation, RAM state inspection, vision analysis, and server API control.

    ⚙ Start game server⚙ Create SSH tunnel dashboard⚙ Save game state
  • pokemon-player - Play Pokemon via headless emulator
    gamingpokemonemulatorpyboy

    ★ 1 · Updated 2026-09-20

    Plays Pokemon games using headless emulation with RAM state inspection and screenshot vision analysis.

    ⚙ Start game server⚙ Establish SSH tunnel for dashboard⚙ Save and load game states
  • pokemon-player - Play Pokemon games via headless emulation and RAM reads.
    gamingpokemonemulatorpyboy

    ★ 0 · Updated 2026-09-20

    Plays Pokemon games via headless emulation using the pokemon-agent package with RAM state checks and visual verification.

    ⚙ Start Pokemon game server⚙ Read RAM game state⚙ Capture game screenshot
  • status-effect-system - Unity buff/debuff system
    gameplaybuffsdebuffsstatus-effects

    ★ 81 · Updated 2026-03-22

    Buff/debuff system with stacking, timed effects, tick damage/heal, stat modifiers

    ⚙ apply effect⚙ remove effect⚙ process tick