theone-unity-standards - Enforce TheOne Studio Unity development standards
Enforces TheOne Studio standards for Unity C# quality, architecture, dependency injection, events, data access, async operations, performance, and reviews.
Tags
Updated: 2026-10-01Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Enforce C# quality rules
- Apply modern C# patterns
- Configure dependency injection
- Implement event systems
- Require controller-based data access
- Apply UniTask async patterns
- Review Unity architecture
- Review performance and allocations
Inputs
- Unity C# code
- Unity project architecture
- Code changes
- Pull requests
- Game data access patterns
Outputs
- Revised Unity C# code
- Architecture review findings
- Code quality review findings
- Performance review findings
- Implementation guidance
Requirements
- Unity 6
- C# 9
- VContainer and SignalBus or TheOne.DI and Publisher/Subscriber
- UniTask support
- TheOne.Logging.ILogger for runtime logging
