LogoClawIndex
CasesSkillsAbout
LogoClawIndex

ClawIndex

OpenClaw Skills & Use Case Index

ClawIndex is an ecosystem-driven index of OpenClaw skills and real-world use cases.

Index

Skills·
Cases

Meta

About·
Disclaimer·
Email·
GitHub
© 2026 ClawIndex All Rights Reserved.

theone-unity-standards - Enforce TheOne Studio Unity development standards

Enforces TheOne Studio standards for Unity C# quality, architecture, dependency injection, events, data access, async operations, performance, and reviews.

Tags

Updated: 2026-10-01

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Enforce C# quality rules
  • Apply modern C# patterns
  • Configure dependency injection
  • Implement event systems
  • Require controller-based data access
  • Apply UniTask async patterns
  • Review Unity architecture
  • Review performance and allocations

Inputs

  • Unity C# code
  • Unity project architecture
  • Code changes
  • Pull requests
  • Game data access patterns

Outputs

  • Revised Unity C# code
  • Architecture review findings
  • Code quality review findings
  • Performance review findings
  • Implementation guidance

Requirements

  • Unity 6
  • C# 9
  • VContainer and SignalBus or TheOne.DI and Publisher/Subscriber
  • UniTask support
  • TheOne.Logging.ILogger for runtime logging

Source

  • Spec: SKILL.md
Unity
C#
code standards
dependency injection
event systems
architecture review
performance
Enforce C# quality rules
Apply modern C# patterns
Configure dependency injection
Implement event systems
Unity C# code
Unity project architecture
Code changes
Revised Unity C# code
Architecture review findings
Code quality review findings